Year | Title | Authors | Publication |
2021 | Frontiers of immersive gaming technology: A survey of novel game interaction design and serious games for cognition | Stahlke, Samantha N; Bellyk, Josh D; Meier, Owen R; Mirza-Babaei, Pejman; Kapralos, Bill; | Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation |
2021 | Exploring Current Board Games’ Accessibility Efforts for Persons with Visual Impairment | Tomé Filho, Frederico Da Rocha; Kapralos, Bill; Mirza-Babaei, Pejman; | Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation |
2020 | Be part of it: Spectator experience in gaming and esports | Kriglstein, Simone; Wallner, Günter; Charleer, Sven; Gerling, Kathrin; Mirza-Babaei, Pejman; Schirra, Steven; Tscheligi, Manfred; | Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems |
2020 | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games | Mirza-Babaei, Pejman; Stahlke, Samantha; Wallner, Günter; Nova, Atiya; | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
2020 | Games and Play SIG: Shaping the Next Decade of Games & HCI Research | Stahlke, Samantha N; Mirza-Babaei, Pejman; Gerling, Kathrin; Toups, Z O; Johnson, Daniel; Mandryk, Regan L; | Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems |
2020 | Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study | Kappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; | International Conference on Human-Computer Interaction |
2020 | Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study | Kappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; | Frontiers in Computer Science |
2020 | Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design | Stahlke, Samantha; Nova, Atiya; Mirza-Babaei, Pejman; | Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
2020 | Exploring Severity of Gameplay Issues from Players’ Perspective | Halabi, Nour; Mirza-Babaei, Pejman; Uszkoreit, Lena; Wallner, Günter; | Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
2020 | Profiling Livestream Spectators | Yu, Wen Bo; Robb, James; Mirza-Babaei, Pejman; | Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
2020 | Data-driven gameplay experience balancing | Mirza-Babaei, Pejman; | Anais Estendidos do XIX Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais |
2019 | User experience (ux) research in games | Nacke, Lennart E; Mirza-Babaei, Pejman; Drachen, Anders; | Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
2019 | Aggregated visualization of playtesting data | Wallner, Günter; Halabi, Nour; Mirza-Babaei, Pejman; | Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
2019 | Artificial playfulness: A tool for automated agent-based playtesting | Stahlke, Samantha; Nova, Atiya; Mirza-Babaei, Pejman; | Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
2019 | Let’s Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment | da Rocha Tomé Filho, Frederico; Mirza-Babaei, Pejman; Kapralos, Bill; Moreira Mendonça Junior, Glaudiney; | Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
2019 | Frvrit: A tool for full body virtual reality game evaluation | MacCormick, Daniel; Sangalang, Alain; Rushing, Jackson; Jagpal, Ravnik Singh; Mirza-Babaei, Pejman; Zaman, Loutfouz; | Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
2019 | Motivational affordances for older adults’ physical activity technology: an expert evaluation | Kappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; | International Conference on Human-Computer Interaction |
2019 | G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR | Beig, Mirza; Kapralos, Bill; Collins, Karen; Mirza-Babaei, Pejman; | |
2019 | An Introduction to Spatial Sound Rendering in Virtual Environments and Games | Beig, Mirza; Kapralos, Bill; Collins, Karen; Mirza-Babaei, Pejman; | The Computer Games Journal |
2019 | Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization | Halabi, Nour; Wallner, Günter; Mirza-Babaei, Pejman; | Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
2019 | Getting the Player’s Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games | Yu, Wen Bo; MacCormick, Daniel; Zaman, Loutfouz; Mirza-Babaei, Pejman; | Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
2018 | Gamification of older adults’ physical activity: an eight-week study | Kappen, Dennis; Mirza-Babaei, Pejman; Nacke, Lennart; | Proceedings of the 51st Hawaii International Conference on System Sciences |
2018 | Games User Research | Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart; | |
2018 | Older adults’ physical activity and exergames: A systematic review | Kappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; | International Journal of Human–Computer Interaction |
2018 | Usertesting without the user: Opportunities and challenges of an AI-driven approach in games user research | Stahlke, Samantha N; Mirza-Babaei, Pejman; | Computers in Entertainment (CIE) |
2018 | Games and Play SIG: Engaging Underrepresented Communities | Nacke, Lennart E; Mirza-Babaei, Pejman; Spiel, Katta; Toups, Zachary O; Isbister, Katherine; | Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
2018 | The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences | Stahlke, Samantha; Robb, James; Mirza-Babaei, Pejman; | International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) |
2018 | Games User Research Methods | Mirza-Babaei, Pejman; Nacke, Lennart; Drachen, Anders; | Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
2018 | Beyond Player Experience: Designing for Spectator-Players | Mirza-Babaei, Pejman; | User Experience Magazine |
2018 | UX Research for the Gaming Industry Requires Looking through a Unique Lens | Mirza-Babaei, Pejman; | User Experience Magazine |
2018 | Reporting user research findings to the development team | Mirza-Babaei, Pejman; | Games User Research |
2018 | Affordable and data-driven user research for indie studios | Mirza-Babaei, Pejman; Galati, Thomas; | Games User Research |
2017 | Game-based stroke rehabilitation | Kamkarhaghighi, Mehran; Mirza-Babaei, Pejman; El-Khatib, Khalil; | Recent Advances in Technologies for Inclusive Well-Being |
2017 | Architecture guideline for game-based stroke rehabilitation | Kamkarhaghighi, Mehran; Mirza-Babaei, Pejman; El-Khatib, Khalil; Gerling, Kathrin M; | World Journal of Science, Technology and Sustainable Development |
2017 | More than meets the eye: The benefits of augmented reality and holographic displays for digital cultural heritage | Pedersen, Isabel; Gale, Nathan; Mirza-Babaei, Pejman; Reid, Samantha; | Journal on Computing and Cultural Heritage (JOCCH) |
2017 | Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations? | Chodan, Cameron; Mirza-Babaei, Pejman; Sankaranarayanan, Karthik; | International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management |
2017 | Vixen: interactive visualization of gameplay experiences | Drenikow, Brandon; Mirza-Babaei, Pejman; | Proceedings of the 12th International Conference on the Foundations of Digital Games |
2017 | Gamification through the Application of Motivational Affordances for Physical Activity Technology | Kappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; | The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17) |
2017 | Evaluating the Onboarding Phase of Free-to-Play Mobile Games: A Mixed-Method Approach | Petersen, Falko Weigert; Thomsen, Line Ebdrup; Mirza-Babaei, Pejman; Drachen, Anders; | Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17) |
2017 | Exploiting players? Critical reflections on participation in game development | Gerling, Kathrin; Wallner, Guenter; Mirza-Babaei, Pejman; Shearer, John; Linehan, Conor; Hicks, Kieran; | Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play |
2016 | TombSeer: Illuminating the dead | Pedersen, Isabel; Gale, Nathan; Mirza-Babaei, Pejman; | Proceedings of the 7th Augmented Human International Conference 2016 |
2016 | Games user research (GUR) for indie studios | Moosajee, Naeem; Mirza-Babaei, Pejman; | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
2016 | Lightweight games user research for indies and non-profit organizations | Nacke, Lennart E; Moser, Christiane; Drachen, Anders; Mirza-Babaei, Pejman; Abney, Andrea; Zhenyu, Zhu; | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
2016 | Identifying onboarding heuristics for free-to-play mobile games: A mixed methods approach | Thomsen, Line E; Petersen, Falko Weigert; Drachen, Anders; Mirza-Babaei, Pejman; | International Conference on Entertainment Computing |
2016 | Playtesting for indie studios | Mirza-Babaei, Pejman; Moosajee, Naeem; Drenikow, Brandon; | Proceedings of the 20th International Academic Mindtrek Conference |
2016 | Games User Research in Medical Applications | Mirza-Babaei, Pejman; | Engineering in Medical Applications |
2015 | Crossing Domains: Diverse Perspectives on Players | White, Gareth R; Lee, Joonhwan; Johnson, Daniel; Wyeth, Peta; Mirza-Babaei, Pejman; | Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems |
2015 | Actionable inexpensive games user research | Nacke, Lennart E; Engels, Steve; Mirza-Babaei, Pejman; | Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems |
2015 | iMind: paul klee, dialogism& BCI | Pedersen, Isabel; Mirza-Babaei, Pejman; Gale, Nathan; | Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers |
2015 | Agents and Avatars: Event based analysis of competitive differences | Fodor, Mikael; Mirza-Babaei, Pejman; Good, Judith; | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
2015 | Heuristic guidelines for wearable augmented reality applications | Gale, Nathan; Mirza-Babaei, Pejman; Pedersen, Isabel; | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
2015 | Tool design jam: Designing tools for games user research | Tan, Chek Tien; Mirza-Babaei, Pejman; Zammitto, Veronica; Canossa, Alessandro; Conley, Genevieve; Wallner, Guenter; | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
2015 | Lesson learned from collecting quantified self information via mobile and wearable devices | Rawassizadeh, Reza; Momeni, Elaheh; Dobbins, Chelsea; Mirza-Babaei, Pejman; Rahnamoun, Ramin; | Journal of Sensor and Actuator Networks |
2015 | Workshop proposal: Game UI design, evaluation, and user research | Mirza-Babaei, Pejman; Moosajee, Naeem; Teather, Robert J; Carette, Jacques; McArthur, Victoria; | 2015 IEEE Games Entertainment Media Conference (GEM) |
2015 | Video games to the rescue: Can game design make software based lab experiments engaging? | Sankaranarayanan, Karthik; Mirza-Babaei, Pejman; Tome Filho, Frederico Da Rocha; | 2015 IEEE Games Entertainment Media Conference (GEM) |
2015 | Getting Ahead of the Game: Challenges and Methods in Games User Research | Mirza-Babaei, Pejman; | User Experience Magazine |
2014 | Biometric storyboards: a games user research approach for improving qualitative evaluations of player experience | Mirza-Babaei, Pejman; | |
2014 | Flagship Areas in Games User Research | Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart E; | Games User Research Workshop at CHI 2014 |
2014 | Unified visualization of quantitative and qualitative playtesting data | Mirza-Babaei, Pejman; Wallner, Günter; McAllister, Graham; Nacke, Lennart E; | CHI’14 Extended Abstracts on Human Factors in Computing Systems |
2014 | Player experience: mixed methods and reporting results | Zammitto, Veronica; Mirza-Babaei, Pejman; Livingston, Ian; Kobayashi, Marina; Nacke, Lennart E; | CHI’14 Extended Abstracts on Human Factors in Computing Systems |
2014 | Games and entertainment community SIG: reaching beyond CHI | Nacke, Lennart E; Mirza-Babaei, Pejman; Seif El-Nasr, Magy; Desurvire, Heather W; Bernhaupt, Regina; | CHI’14 Extended Abstracts on Human Factors in Computing Systems |
2014 | Engaged by boos and cheers: the effect of co-located game audiences on social player experience | Kappen, Dennis L; Mirza-Babaei, Pejman; Johannsmeier, Jens; Buckstein, Daniel; Robb, James; Nacke, Lennart E; | Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play |
2014 | Understanding expectations with multiple controllers in an augmented reality videogame | Mirza-Babaei, Pejman; Gale, Nathan; Costa, Joao P; Nacke, Lennart E; Johnson, Daniel; | Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play |
2014 | Introducing the biometric storyboards tool for games user research | Mirza-Babaei, Pejman; Nacke, Lennart; | 2014 IEEE Games Media Entertainment |
2014 | Interactive 3D visualisation of playtesting data | Drenikow, Brandon; Arppe, David; Mirza-Babaei, Pejman; Hogue, Andrew; | 2014 IEEE Games Media Entertainment |
2014 | iMind: An alternative dialogue between viewers and artists | Pedersen, Isabel; Mirza-Babaei, Pejman; Gale, Nathan; | 2014 IEEE Games Media Entertainment |
2014 | Opportunities in game-based stroke rehabilitation | Mirza-Babaei, Pejman; Kamkarhaghighi, Mehran; Gerling, Kathrin; | 2014 IEEE Games Media Entertainment |
2014 | Games User Research and Analytics | Drachen, Anders; Mirza-Babaei, P; Johnson, D; Lynn, J; Medler, B; | CHI: One of a CHInd |
2013 | How does it play better? exploring user testing and biometric storyboards in games user research | Mirza-Babaei, Pejman; Nacke, Lennart E; Gregory, John; Collins, Nick; Fitzpatrick, Geraldine; | Proceedings of the SIGCHI conference on human factors in computing systems |
2013 | Improving gameplay with game metrics and player metrics | McAllister, Graham; Mirza-Babaei, Pejman; Avent, Jason; | Game analytics |
2013 | Assessing user preference of video game controller button settings | Ellick, William; Mirza-Babaei, Pejman; Wood, Sharon; Smith, Duncan; Nacke, Lennart E; | CHI’13 Extended Abstracts on Human Factors in Computing Systems |
2013 | Games user research: practice, methods, and applications | Mirza-Babaei, Pejman; Zammitto, Veronica; Niesenhaus, Jörg; Sangin, Mirweis; Nacke, Lennart; | CHI’13 Extended Abstracts on Human Factors in Computing Systems |
2013 | Biometric Storyboards to Improve Understanding of the Players’ Gameplay Experience | Mirza-Babaei, Pejman; McAllister, Graham; | Exploring Videogames: Culture, Design and Identity |
2013 | Playing to win? Measuring the Correlation Between Biometric Responses and Social Interaction in Co-Located Social Gaming | Bromley, Steve; Mirza-Babaei, Pejman; | Multiplayer |
2013 | Biometric Storyboards | Mirza-Babaei, Pejman; | |
2012 | Biometric storyboards: visualising game user research data | Mirza-Babaei, Pejman; Nacke, Lennart; Fitzpatrick, Geraldine; White, Gareth; McAllister, Graham; Collins, Nick; | CHI’12 Extended Abstracts on Human Factors in Computing Systems |
2012 | Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games | Mirza-Babaei, Pejman; Nacke, Lennart; | GRAND 2012 |
2011 | Weak inter-rater reliability in heuristic evaluation of video games | White, Gareth R; Mirza-Babaei, Pejman; McAllister, Graham; Good, Judith; | CHI’11 Extended Abstracts on Human Factors in Computing Systems |
2011 | Understanding the Contribution of Biometrics to Games User Research. | Mirza-Babaei, Pejman; Long, Sebastian; Foley, Emma; McAllister, Graham; | DiGRA conference |
2011 | Biometric Storyboards: visualising meaningful gameplay events | Mirza-Babaei, P; McAllister, G; | CHI 2011 BBI workshop |
2011 | Biometrics to Improve Methodologies on Understanding Player’s Gameplay Experience | Mirza-babaei, Pejman; | Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction |
2011 | Scary game findings: A study of horror games and their players | Windels, Joel; McAllister, G; Smith, A; White, G; Mirza-Babaei, P; | Gamasutra, disponible en [fecha de consulta 27 de abril de 2015] |
2011 | Using physiological measures in conjunction with other UX approaches for better understanding of the player’s gameplay experiences | Mirza-Babaei, Pejman; | arXiv preprint arXiv:1102.3325 |
2010 | Using physiological measures in conjunction with other usability approaches for better understanding of the player’s gameplay experiences | Mirza-Babaei, Pejman; McAllister, Graham; | Game Research Methods Seminar |
2010 | Using biometrics to better understand the players’ gameplay experience | Mirza-Babaei, Pejman; McAllister, Graham; | Proceedings of Future Game On Conference |