All Publications

YearTitleAuthorsPublication
2021Frontiers of immersive gaming technology: A survey of novel game interaction design and serious games for cognitionStahlke, Samantha N; Bellyk, Josh D; Meier, Owen R; Mirza-Babaei, Pejman; Kapralos, Bill; Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation
2021Exploring Current Board Games’ Accessibility Efforts for Persons with Visual ImpairmentTomé Filho, Frederico Da Rocha; Kapralos, Bill; Mirza-Babaei, Pejman; Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation
2020Be part of it: Spectator experience in gaming and esportsKriglstein, Simone; Wallner, Günter; Charleer, Sven; Gerling, Kathrin; Mirza-Babaei, Pejman; Schirra, Steven; Tscheligi, Manfred; Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2020A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video GamesMirza-Babaei, Pejman; Stahlke, Samantha; Wallner, Günter; Nova, Atiya; Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2020Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchStahlke, Samantha N; Mirza-Babaei, Pejman; Gerling, Kathrin; Toups, Z O; Johnson, Daniel; Mandryk, Regan L; Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2020Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental StudyKappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; International Conference on Human-Computer Interaction
2020Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week StudyKappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; Frontiers in Computer Science
2020Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World DesignStahlke, Samantha; Nova, Atiya; Mirza-Babaei, Pejman; Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2020Exploring Severity of Gameplay Issues from Players’ PerspectiveHalabi, Nour; Mirza-Babaei, Pejman; Uszkoreit, Lena; Wallner, Günter; Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
2020Profiling Livestream SpectatorsYu, Wen Bo; Robb, James; Mirza-Babaei, Pejman; Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
2020Data-driven gameplay experience balancingMirza-Babaei, Pejman; Anais Estendidos do XIX Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais
2019User experience (ux) research in gamesNacke, Lennart E; Mirza-Babaei, Pejman; Drachen, Anders; Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019Aggregated visualization of playtesting dataWallner, Günter; Halabi, Nour; Mirza-Babaei, Pejman; Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019Artificial playfulness: A tool for automated agent-based playtestingStahlke, Samantha; Nova, Atiya; Mirza-Babaei, Pejman; Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019Let’s Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairmentda Rocha Tomé Filho, Frederico; Mirza-Babaei, Pejman; Kapralos, Bill; Moreira Mendonça Junior, Glaudiney; Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019Frvrit: A tool for full body virtual reality game evaluationMacCormick, Daniel; Sangalang, Alain; Rushing, Jackson; Jagpal, Ravnik Singh; Mirza-Babaei, Pejman; Zaman, Loutfouz; Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019Motivational affordances for older adults’ physical activity technology: an expert evaluationKappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; International Conference on Human-Computer Interaction
2019G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VRBeig, Mirza; Kapralos, Bill; Collins, Karen; Mirza-Babaei, Pejman;  
2019An Introduction to Spatial Sound Rendering in Virtual Environments and GamesBeig, Mirza; Kapralos, Bill; Collins, Karen; Mirza-Babaei, Pejman; The Computer Games Journal
2019Assessing the impact of visual design on the interpretation of aggregated playtesting data visualizationHalabi, Nour; Wallner, Günter; Mirza-Babaei, Pejman; Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2019Getting the Player’s Attention: Comparing the Effectiveness of Common Notification Types in Task Management GamesYu, Wen Bo; MacCormick, Daniel; Zaman, Loutfouz; Mirza-Babaei, Pejman; Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
2018Gamification of older adults’ physical activity: an eight-week studyKappen, Dennis; Mirza-Babaei, Pejman; Nacke, Lennart; Proceedings of the 51st Hawaii International Conference on System Sciences
2018Games User ResearchDrachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart;  
2018Older adults’ physical activity and exergames: A systematic reviewKappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; International Journal of Human–Computer Interaction
2018Usertesting without the user: Opportunities and challenges of an AI-driven approach in games user researchStahlke, Samantha N; Mirza-Babaei, Pejman; Computers in Entertainment (CIE)
2018Games and Play SIG: Engaging Underrepresented CommunitiesNacke, Lennart E; Mirza-Babaei, Pejman; Spiel, Katta; Toups, Zachary O; Isbister, Katherine; Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
2018The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator ExperiencesStahlke, Samantha; Robb, James; Mirza-Babaei, Pejman; International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
2018Games User Research MethodsMirza-Babaei, Pejman; Nacke, Lennart; Drachen, Anders; Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
2018Beyond Player Experience: Designing for Spectator-PlayersMirza-Babaei, Pejman; User Experience Magazine
2018UX Research for the Gaming Industry Requires Looking through a Unique LensMirza-Babaei, Pejman; User Experience Magazine
2018Reporting user research findings to the development teamMirza-Babaei, Pejman; Games User Research
2018Affordable and data-driven user research for indie studiosMirza-Babaei, Pejman; Galati, Thomas; Games User Research
2017Game-based stroke rehabilitationKamkarhaghighi, Mehran; Mirza-Babaei, Pejman; El-Khatib, Khalil; Recent Advances in Technologies for Inclusive Well-Being
2017Architecture guideline for game-based stroke rehabilitationKamkarhaghighi, Mehran; Mirza-Babaei, Pejman; El-Khatib, Khalil; Gerling, Kathrin M; World Journal of Science, Technology and Sustainable Development
2017More than meets the eye: The benefits of augmented reality and holographic displays for digital cultural heritagePedersen, Isabel; Gale, Nathan; Mirza-Babaei, Pejman; Reid, Samantha; Journal on Computing and Cultural Heritage (JOCCH)
2017Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations?Chodan, Cameron; Mirza-Babaei, Pejman; Sankaranarayanan, Karthik; International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
2017Vixen: interactive visualization of gameplay experiencesDrenikow, Brandon; Mirza-Babaei, Pejman; Proceedings of the 12th International Conference on the Foundations of Digital Games
2017Gamification through the Application of Motivational Affordances for Physical Activity TechnologyKappen, Dennis L; Mirza-Babaei, Pejman; Nacke, Lennart E; The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17)
2017Evaluating the Onboarding Phase of Free-to-Play Mobile Games: A Mixed-Method ApproachPetersen, Falko Weigert; Thomsen, Line Ebdrup; Mirza-Babaei, Pejman; Drachen, Anders; Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17)
2017Exploiting players? Critical reflections on participation in game developmentGerling, Kathrin; Wallner, Guenter; Mirza-Babaei, Pejman; Shearer, John; Linehan, Conor; Hicks, Kieran; Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
2016TombSeer: Illuminating the deadPedersen, Isabel; Gale, Nathan; Mirza-Babaei, Pejman; Proceedings of the 7th Augmented Human International Conference 2016
2016Games user research (GUR) for indie studiosMoosajee, Naeem; Mirza-Babaei, Pejman; Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
2016Lightweight games user research for indies and non-profit organizationsNacke, Lennart E; Moser, Christiane; Drachen, Anders; Mirza-Babaei, Pejman; Abney, Andrea; Zhenyu, Zhu; Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
2016Identifying onboarding heuristics for free-to-play mobile games: A mixed methods approachThomsen, Line E; Petersen, Falko Weigert; Drachen, Anders; Mirza-Babaei, Pejman; International Conference on Entertainment Computing
2016Playtesting for indie studiosMirza-Babaei, Pejman; Moosajee, Naeem; Drenikow, Brandon; Proceedings of the 20th International Academic Mindtrek Conference
2016Games User Research in Medical ApplicationsMirza-Babaei, Pejman; Engineering in Medical Applications
2015Crossing Domains: Diverse Perspectives on PlayersWhite, Gareth R; Lee, Joonhwan; Johnson, Daniel; Wyeth, Peta; Mirza-Babaei, Pejman; Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
2015Actionable inexpensive games user researchNacke, Lennart E; Engels, Steve; Mirza-Babaei, Pejman; Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
2015iMind: paul klee, dialogism& BCIPedersen, Isabel; Mirza-Babaei, Pejman; Gale, Nathan; Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
2015Agents and Avatars: Event based analysis of competitive differencesFodor, Mikael; Mirza-Babaei, Pejman; Good, Judith; Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
2015Heuristic guidelines for wearable augmented reality applicationsGale, Nathan; Mirza-Babaei, Pejman; Pedersen, Isabel; Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
2015Tool design jam: Designing tools for games user researchTan, Chek Tien; Mirza-Babaei, Pejman; Zammitto, Veronica; Canossa, Alessandro; Conley, Genevieve; Wallner, Guenter; Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
2015Lesson learned from collecting quantified self information via mobile and wearable devicesRawassizadeh, Reza; Momeni, Elaheh; Dobbins, Chelsea; Mirza-Babaei, Pejman; Rahnamoun, Ramin; Journal of Sensor and Actuator Networks
2015Workshop proposal: Game UI design, evaluation, and user researchMirza-Babaei, Pejman; Moosajee, Naeem; Teather, Robert J; Carette, Jacques; McArthur, Victoria; 2015 IEEE Games Entertainment Media Conference (GEM)
2015Video games to the rescue: Can game design make software based lab experiments engaging?Sankaranarayanan, Karthik; Mirza-Babaei, Pejman; Tome Filho, Frederico Da Rocha; 2015 IEEE Games Entertainment Media Conference (GEM)
2015Getting Ahead of the Game: Challenges and Methods in Games User ResearchMirza-Babaei, Pejman; User Experience Magazine
2014Biometric storyboards: a games user research approach for improving qualitative evaluations of player experienceMirza-Babaei, Pejman;  
2014Flagship Areas in Games User Research Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart E; Games User Research Workshop at CHI 2014
2014Unified visualization of quantitative and qualitative playtesting dataMirza-Babaei, Pejman; Wallner, Günter; McAllister, Graham; Nacke, Lennart E; CHI’14 Extended Abstracts on Human Factors in Computing Systems
2014Player experience: mixed methods and reporting resultsZammitto, Veronica; Mirza-Babaei, Pejman; Livingston, Ian; Kobayashi, Marina; Nacke, Lennart E; CHI’14 Extended Abstracts on Human Factors in Computing Systems
2014Games and entertainment community SIG: reaching beyond CHINacke, Lennart E; Mirza-Babaei, Pejman; Seif El-Nasr, Magy; Desurvire, Heather W; Bernhaupt, Regina; CHI’14 Extended Abstracts on Human Factors in Computing Systems
2014Engaged by boos and cheers: the effect of co-located game audiences on social player experienceKappen, Dennis L; Mirza-Babaei, Pejman; Johannsmeier, Jens; Buckstein, Daniel; Robb, James; Nacke, Lennart E; Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
2014Understanding expectations with multiple controllers in an augmented reality videogameMirza-Babaei, Pejman; Gale, Nathan; Costa, Joao P; Nacke, Lennart E; Johnson, Daniel; Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
2014Introducing the biometric storyboards tool for games user researchMirza-Babaei, Pejman; Nacke, Lennart; 2014 IEEE Games Media Entertainment
2014Interactive 3D visualisation of playtesting dataDrenikow, Brandon; Arppe, David; Mirza-Babaei, Pejman; Hogue, Andrew; 2014 IEEE Games Media Entertainment
2014iMind: An alternative dialogue between viewers and artistsPedersen, Isabel; Mirza-Babaei, Pejman; Gale, Nathan; 2014 IEEE Games Media Entertainment
2014Opportunities in game-based stroke rehabilitationMirza-Babaei, Pejman; Kamkarhaghighi, Mehran; Gerling, Kathrin; 2014 IEEE Games Media Entertainment
2014Games User Research and AnalyticsDrachen, Anders; Mirza-Babaei, P; Johnson, D; Lynn, J; Medler, B; CHI: One of a CHInd
2013How does it play better? exploring user testing and biometric storyboards in games user researchMirza-Babaei, Pejman; Nacke, Lennart E; Gregory, John; Collins, Nick; Fitzpatrick, Geraldine; Proceedings of the SIGCHI conference on human factors in computing systems
2013Improving gameplay with game metrics and player metricsMcAllister, Graham; Mirza-Babaei, Pejman; Avent, Jason; Game analytics
2013Assessing user preference of video game controller button settingsEllick, William; Mirza-Babaei, Pejman; Wood, Sharon; Smith, Duncan; Nacke, Lennart E; CHI’13 Extended Abstracts on Human Factors in Computing Systems
2013Games user research: practice, methods, and applicationsMirza-Babaei, Pejman; Zammitto, Veronica; Niesenhaus, Jörg; Sangin, Mirweis; Nacke, Lennart; CHI’13 Extended Abstracts on Human Factors in Computing Systems
2013Biometric Storyboards to Improve Understanding of the Players’ Gameplay ExperienceMirza-Babaei, Pejman; McAllister, Graham; Exploring Videogames: Culture, Design and Identity
2013Playing to win? Measuring the Correlation Between Biometric Responses and Social Interaction in Co-Located Social GamingBromley, Steve; Mirza-Babaei, Pejman; Multiplayer
2013Biometric StoryboardsMirza-Babaei, Pejman;  
2012Biometric storyboards: visualising game user research dataMirza-Babaei, Pejman; Nacke, Lennart; Fitzpatrick, Geraldine; White, Gareth; McAllister, Graham; Collins, Nick; CHI’12 Extended Abstracts on Human Factors in Computing Systems
2012Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in GamesMirza-Babaei, Pejman; Nacke, Lennart; GRAND 2012
2011Weak inter-rater reliability in heuristic evaluation of video gamesWhite, Gareth R; Mirza-Babaei, Pejman; McAllister, Graham; Good, Judith; CHI’11 Extended Abstracts on Human Factors in Computing Systems
2011Understanding the Contribution of Biometrics to Games User Research.Mirza-Babaei, Pejman; Long, Sebastian; Foley, Emma; McAllister, Graham; DiGRA conference
2011Biometric Storyboards: visualising meaningful gameplay eventsMirza-Babaei, P; McAllister, G; CHI 2011 BBI workshop
2011Biometrics to Improve Methodologies on Understanding Player’s Gameplay ExperienceMirza-babaei, Pejman; Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction
2011Scary game findings: A study of horror games and their playersWindels, Joel; McAllister, G; Smith, A; White, G; Mirza-Babaei, P; Gamasutra, disponible en [fecha de consulta 27 de abril de 2015]
2011Using physiological measures in conjunction with other UX approaches for better understanding of the player’s gameplay experiencesMirza-Babaei, Pejman; arXiv preprint arXiv:1102.3325
2010Using physiological measures in conjunction with other usability approaches for better understanding of the player’s gameplay experiencesMirza-Babaei, Pejman; McAllister, Graham; Game Research Methods Seminar
2010Using biometrics to better understand the players’ gameplay experienceMirza-Babaei, Pejman; McAllister, Graham; Proceedings of Future Game On Conference