Year | Title | Author |
2020 | Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience | Stahlke, Samantha Nicole |
2019 | Moving towards enhancing playtesting reports through data visualization | Halabi, Nour |
2019 | I remember, at least I think I do : An investigation into emotional memories and our perception of them over time | Umar-Khitab, Jonathan N. |
2018 | Board game accessibility for persons with visual impairment | Da Rocha Tomé Filho, Frederico |
2017 | Adaptive engagement of older adults’ fitness through gamification | Kappen, Dennis L. |
2017 | Exploring game analytics solutions for data-driven user research in indie studios | Galati, Thomas |
2017 | Vixen: a games user research tool for collection and interactive visualization of usertesting data | Drenikow, Brandon |
2017 | Adaptive learning game to personalize occupational health and safety training | Chodan, Cameron |
2016 | GURB : the game user research blueprint | Moosajee, Naeem |
2015 | Beyond the noise: an exploration of informative sound design in video games | Robb, James |